Overview
This guide gives a comprehensive understanding of what is expected of 3D asset deliverables for use in Dreamlands. To ensure content meets a consistent standard, our team checks your incoming submissions against these guidelines during your asset’s review. You will need to fix any issues identified in the asset review. Issue tracking will be handled via a Trello board. The project is considered completed when no outstanding issues have been identified.
Guidelines
**Unity’s Art Asset Best Practice Guide** are practices we strictly adhere to and must followed at all time while creating assets. Assets not following these practices will be sent back for fixes. All assets must also follow the ‘Product Content’ guidelines found in Unity’s guidelines for Asset Store submissions.
Checklist
Before submitting, please make sure you can answer ‘Yes’ to all questions in this checklist. This is not a comprehensive list (see guidelines above), but make up the majority of common issues…
- [ ] In the project panel, is the content logically organized into folders consistent with guidelines?
- [ ] In prefabs, are the individual elements logically grouped so we can easily find, select, and edit items? Do items have a descriptive name in hierarchy?
- [ ] Do the materials and textures follow a PBR workflow? (Albedo, Metallic, Roughness and normal maps etc.)?
- [ ] Is the model built with clean, performant topology? (Assets should not have an unreasonably excessive mesh density and should be easily editable)
- [ ] Are the models properly UV unwrapped for materials, textures, and lightmaps (We should be able to easily swap materials and bake lightmaps)
- [ ] Are static items marked ‘Static’ and have colliders assigned to them? Do colliders match object size?
- [ ] Do models with LOD meshes have Prefabs that contain an LOD Group component with all of the LOD meshes set up?
- [ ] Do the meshes have a logical pivot point? (Pivot points should be bottom center unless there’s a particular reason to do otherwise)
- [ ] Do prefabs have their position/rotation set to 0, and their scale set to 1? Do meshes have their positive Z axis facing forward?
Deliverables
Unity Package
Deliverable assets should be bundled as part of a Unity Package that can be easily imported into a project.